Kent Trammell - Digital Artist
INFO
LOCATION :: DALLAS, TX
OCCUPATION :: INSTRUCTOR AT CG COOKIE
STATUS :: NOT AVAILABLE FOR FREELANCE
Pages: 1   2   3   4   5  
blog header
22 ::: NEW SERIES: "Sculpting a Sci-Fi Weapon"
2013-04-05
So glad to have this series done and released!

I'm still amazed by the beautifully precise hard surface sculpts posted on zbrushcentral. I had to see if Blender could compete.

The result of my R&D is this series. Sure Blender doesn't have all the fancy hard surface tools that zbrush has, but with patience one can achieve the same hard-surfaced quality with the open source app!

Check out the 14-part series to see what I mean =)
21 ::: New Training Series: Long Hairstyles
2013-03-05
Today my newest training series goes live! "Styling and Rendering Long Hair with Blender"

With the new release of Blender 2.66 we blenderheads have access to gorgeously realistic strand rendering with the Cycles engine. In this series I take a bald mannequin head, grow and groom the hair, and create an easily customizable hair shader for a fairly believable result.

**Note: This is for static heads and is not intended for simulated animation =)
20 ::: New Job!
2013-02-09
As of February 1st, I'm the newest full-time member of the CG Cookie Crew! I've been working on and off in my free time over the past year doing blender training for them which now has evolved into a full time position. Specifically, I'm focusing on Blender training along with Jonathan Williamson. It's been a week of working at home, I'm still learning the ropes of the internet-centric work place, and couldn't be more excited about what's to come!

It's hard to believe that Blender -- an open source app that left me curiously complaining 2 years ago -- is now arguably responsible for carving out a new career path for me. Makes donation pretty easy!
19 ::: Realistic Portrait Tutorial Series
2012-10-06
I am FINALY DONE with my "Realistic Portrait" series over at Blender Cookie! This series covers everything: Modeling, Sculpting, Texture-Painting, Clothing, SSS shading, Particle Hair grooming and styling, and Compositing. I'm honored by the positive feedback it's received from the community - It's made all the effort worth it! Thanks to everyone who's watched it.

I think I'll refrain from creating human heads for the foreseeable future =)
18 ::: 3D World #159
2012-08-02
It's a huge honor to appear in the portfolio section of the newest 3D World issue! This old geezer's face has received more attention than I ever hoped: BlenderNews.org's "Render of the Week", BlenderArtists.org's "Forum Gallery", a Blender Nation post, and now this.

The response has been incredibly encouraging, humbling, and much appreciated.