Kent Trammell - Digital Artist
INFO
LOCATION :: Richmond, VA
OCCUPATION :: INSTRUCTOR AT CG COOKIE
STATUS :: AVAILABLE FOR FREELANCE
reel header
- Base mesh created in Maya
- Detail sculpted in Zbrush
- Rendered with Mental Ray
- Composited with Nuke
- Base mesh created in Maya, detail sculpted in Zbrush
- Blendshape Rig: Created in Maya, 25 Blendshapes, 6 Joints
- Textures painted with BodyPaint 3D
- Sub-surface Shading
- Hair styled with Shave and a Haircut
- Hair rendered as maya hair
- Rendered with Mental Ray
- Composited with Nuke
- Base mesh created in Blender
- Detail sculpted in Zbrush
- Textures painted with BP3D and PS
- Sub-surface Shading
- Rendered with Mental Ray
- Composited with Nuke
- CREDIT: Velvet Shader by Deep Fish from Creative Crash
- Hard-surfaces modeled in Maya
- Detail sculpted in Zbrush
- Textures painted with BP3D and PS
- Sub-surface and procedural Shading
- Hair styled with Shave and a Haircut
- Hair rendered as maya hair
- Rendered with Mental Ray
- Composited with Nuke